My spotter can cower behind him after doing his job.
Rangefinder not needed, best cockpit mod I got on this guy I think. Battlemaster going forward looks like the second guy to get up front and hopefully punching when I feel he is getting too hot. Jump jets and strong heat management staying at range is the way to go. Thinking more on it, I had been unhappy with the Awesome being too slow to get into position. The jump-jet mech is mandatory for the hard to reach places and for a good evasion.Ī linebacker Battlemaster may be the final piece of the puzzle to hit harder and keep those other mechs from closing on my two supports. I have found that the LRM boat and the sniper mechs are a "must have".
I keep both AC20 loads limited to the left arm and the SRM6 one slot of ammo in a leg. I am liking how I have him now with the reduced medium lasers / heat sinks and I mounted an AC20 with an evasion pilot: he keeps lumbering forward caving face on anything he faces off with and the other-guys finishing them off (or knocking them down for him to victimize). I was toying with transferring my heat equipment into the Battlemaster chassis and making a more deadly mid-range mech. This is the combo that seems to work for me right now. Powerful PPC guy, huge LRM boat, Heavy duty sniper and an assault class jumping brawler to act as spotter. I found having two forward mechs tended to spread out the aggro a bit, too much on one mech could be a mess. Jump jets and heavy on lasers and armor will be tough to balance. May have to throttle back on anything with ammo that could explode. My "spotter" I will throw everything I can (including pilot) for armor and evasion to protect him (rangefinder or cockpit equipment? spot better or better protection?). Yeah, special Highlander I made a bit more of a generalist, I think I may have to kit him out for long range as well the big gun is too valuable to risk. I missed that the arms give you a to hit bonus, If it helps I went into the last mission really carefully with a (spcl) highlander, 2 Battlemasters and a Grasshopper (although with quite a few ++ weapons and Master/ Elite Pilots) - suffered only minor internals to one Mech and finished first time feeling far from ready so may do a few more high-end contracts. Putting ammo in the legs seems like heresy BUT is a good tactic if you up the leg armor (Gives a whole new meaning to "death from above"!). My sniper guys I try to stay back and keep the hard hitting stuff in the arms and my closer "brawler" types to keep the expensive stuff in the torso. I am rather torn to put all the expensive weaponry into the torsos due to loss with the delicate arms BUT the arms do give a hit bonus. 3 slots though, easy to lose to those inevitable criticals. Yeah, my "spotter" is so hard to decide on: my one Rangefinder for better spotting distance or the Cockpit mod to save him from all the inevitable LRM headshots.ĭefense Gyros I am always on the lookout for those: Defense against ALL hits and no tonnage to add. so worried of him getting a critical on those, at least no ammo explosion to worry about. That is a strange little thing, I threw my only Heat Exchange as well onto my Awesome with the 3 PPCs.
Tried a 5 star mission against pirates and encountered a full assault lance but all with only 25% armour! Got a full King Crab from a head shot and only minro armour daamgeĭid get a TTS for Energy weapons though. Def recomend the Morale and hit mitigation mechs.įinally seen a Stalker and King Crab inthe wild. Bought a couple of TTS's but have now sold as have plenty of +++ weapons that require no extra tonnage. Just finished Campaign and have a coupel fo Heat Exchangers - still not sure if its worth it.
I did finally see a Stalker in the wild! I wasn't able to 3/3 it so hopefully at some point I see another. I tend to to go with injury mitigation or rangefinders over the morale stuff, my guys usually have pretty solid morale anyway. I think I used a missile TTS for my lurm catapult but am usually inclined to take more ammo when it has a tonnage.
I've seen a ton of those morale communicator things though, and a bunch of those TTS. I've never seen or heard of a heat bank or heat exchange. Still haven't seen a Heat Bank or Heat Exchange.ĭid get a TTS for Energy weapons though.